Courses for children aged 9–12
The age when an interest in technology turns into real skills. Children learn to code and create games, websites, graphics and 3D projects, work with robots, and gradually move from visual programming to real code.

Minecraft
Coding in the familiar world of Minecraft. Children solve in-game challenges using algorithms and visual blocks, create their own projects and learn to use Minecraft not just for play, but for creativity and learning.

Fun Maths
Maths, Level 4 (ages 9–11). We reinforce the school curriculum, fill in gaps and apply maths in practical projects: interactive quizzes, games and Cambridge-style tasks.

Digital Technology Basics
Learning to use a computer and modern digital tools confidently and safely. We work with files, documents, presentations, online services and artificial intelligence tools.

Visual Programming in Scratch
Creating our own games, cartoons and interactive projects. We learn algorithms, variables, loops, conditions and other core programming concepts in an easy-to-understand visual environment.

Game Development in Roblox
From a favourite game to building their own game worlds. Children learn the basics of game development in Roblox Studio, create levels and game mechanics, and gradually get to grips with programming.

Graphic Design
Discovering the basics of modern design: composition, colour, typography and working with graphics. We create our own posters, illustrations, characters and other visual projects.

Web Development
Children create their own web pages and websites, learn the principles of web design and how modern sites are structured, and find out how to turn their idea into a real, working project.

Python Programming
Moving from visual blocks to real programming. We learn the basics of Python through practical tasks, small programs, games and personal projects.

Advanced Robotics
Building and programming robots, and studying mechanisms, sensors and the basics of engineering. Children learn to analyse a task, test solutions and find mistakes in both the design and the program.

Comics Studio
Creating our own comics — from the idea and characters to a finished story. We learn the basics of composition, visual storytelling, character design and sequential storytelling.

3D PRINTING
3D modelling • Tinkercad • Blender • 3D printing • Character Design

Game Maker
Creating our own computer games and learning the core principles of game development: game logic, levels, characters, events, interfaces and object interaction.