Maths Made Engaging
Maths. Level 4 · Ages 9–11
We help children feel confident in school maths, address gaps that have built up during primary school, and finally understand why maths matters and where it is useful in everyday life.
Interactive tasks, quizzes and challenges on tablets, maths games and practical projects help children understand even difficult topics without dull rote learning.
School curriculum · Cambridge · Interactive learning · Practice · Projects
Book a free lessonBuild school maths skills — without turning extra lessons into a second school
By the age of 9–11, many children have developed small gaps in maths. They know individual rules and can follow worked examples — yet a new problem or word problem can leave them stuck.
Area and perimeter
They remember the formula — but do not understand how to calculate the area of a real room.
Percentages
They have studied percentages — but calculating a 20% shop discount is difficult.
Fractions and proportions
They can solve an exercise — but adapting a recipe for 4 people to serve 7 is harder.
Unfamiliar problems
Without a familiar template, your child does not know where to start.
Our course connects the school curriculum with practice: we revisit and strengthen important topics, learn to understand problems and choose a solution method, and immediately apply maths to real-life situations.
Supporting school maths — not replacing it
The course strengthens key topics from the school curriculum and helps children feel more confident in their regular maths lessons.
Throughout the course, children regularly complete tasks in the Cambridge Primary Mathematics format, reinforcing difficult topics through practical problems, investigations, maths games and projects.
Maths that keeps children engaged
More than just a textbook, an exercise book and sums on the board.
Quizzes and challenges on tablets
Interactive tasks help children check their understanding quickly and see results straight away.
Maths and logic games
We develop logical thinking, attention and the ability to find different ways to solve a problem.
Investigations
We collect real data, compare results and draw conclusions.
Practical problems
We work with money, measurements, scale, recipes, graphs and coordinates.
Projects
Each major topic ends with a practical activity that uses the maths children have learnt.
Maths becomes real-world projects
Room planning and renovation
Area · Perimeter · Scale · Measurements
Your child draws a room plan to scale, calculates its area and perimeter, and works out the materials needed and the cost of renovation.
Wheel of fortune
Angles · Circle · Sectors · Probability
We draw a circle with a compass, divide it into sectors, work with degrees, fractions and percentages, and calculate probability.
Class survey
Tables · Graphs · Charts · Data analysis
We carry out a real survey, collect data, create tables and charts, find the mean, mode and median, and draw conclusions.
Battleships
Negative numbers · Coordinate plane
We create a playing grid with X and Y axes and play Battleships using positive and negative coordinates.
Running a shop
Money · Percentages · Discounts · Costs · Revenue · Profit
We buy and sell goods, set prices and discounts, calculate costs, revenue and profit, and analyse the results.
Restaurant
Fractions · Mixed numbers · Proportions
We create menus and recipes, adjust ingredient quantities for different numbers of guests, divide dishes into portions and calculate ingredient costs.
Product packaging
3D shapes · Dimensions · Volume · Nets
We design our own packaging, choose a shape, calculate dimensions and volume, draw a net and assemble a paper model.
What your child will learn
Feel more confident in school maths lessons
Understand what a problem means rather than simply recall a suitable formula
Approach word problems and unfamiliar problems without fear
Work with fractions, percentages, money and proportions
Read and create tables, graphs and charts
Use area, perimeter, scale, coordinates and volume in practical problems
Check answers and spot results that do not make sense
Explain their solutions and draw conclusions from data
Teacher

Anton Khozyashev
An IT teacher at RoboLab. He teaches Scratch, Roblox, Python, robotics and web development, helping children and teenagers explore technology through projects and creativity.
Is this course right for my child?
The course is designed for children aged 9–11. Age matters, but so does your child’s existing foundation.
To get off to a comfortable start, your child should already be familiar with